Sunday, April 5, 2009

Diablo 3 - general information



Diablo 3 is an action role-playing game similar in style to its predecessor, Diablo II. The proprietary engine will incorporate Havok physics and feature destructible environments with an in-game damage effect. The developers are aiming to make the game run on a wide range of systems, and have stated that DirectX 10 will not be required. Diablo 3 will use a custom 3D game engine in order to present an overhead view to the player, in a somewhat similar way to the isometric view used in previous games in the series; players may zoom in for a tighter shot of their character, though. Enemies will utilize the 3D environment as well, in ways such as crawling up the side of a wall from the depths into the combat area. Every creature model will each have thirty-five unique death animations.

As in Diablo II, multiplayer games will be possible using Blizzard's Battle.net service, with many of the new features being developed for StarCraft II also available in Diablo III. Players will be able to drop in and out of sessions of co-operative play with others.

An enhanced quest system, a random level generator, and a random encounter generator are slated for use in order to ensure the game provides different experiences when replayed. Overall, the game will include both static and randomly generated levels. Additionally, there will be class-specific quests to go along with the main storyline quests. For the first time in the series, in-engine cutscenes will be employed during key moments. A new inventory system similar to World of Warcraft will be implemented, rather than the "Tetris" block inventory system of previous games.

Unlike previous iterations, gold can be picked up by merely touching it, rather than having to manually pick it up. Sidekicks, unlike Diablo II, are now finite in-game NPCs who join you, rather than countless hires. One of the new features intended to speed gameplay are health orbs that drop from enemies, replacing the need to have a potion bar, which itself is replaced by a skill bar that allows a player to assign quick bar buttons to skills and spells; previously, players could only assign two skills (one for each mouse button) and had to swap skills with the function keys. Players can still assign specific attacks to mouse buttons.

System requirements:
PC: Windows XP/Vista, 1.4Ghz proc., 1GB RAM, DirectX 9 video card, 4-8GB HD space
Mac: MacOS X 10.3, 1.6Ghz proc., 1GB RAM (DDR recommended), 128MB nVidia/ATI video card, 4-8GB HD space

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